Showing posts with label story development. Show all posts
Showing posts with label story development. Show all posts

Thursday, March 15, 2012

How's Your Premise?: The 7-Step Premise Development Process Workshop

Venue: The Writers Junction
Location: 1001 Colorado Blvd., Santa Monica, CA
When: Sat April 7, 2012
How Much: $65
Time: 1PM–4PM
Who should attend: Screenwriters, Novelists, Nonfiction Authors

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A Storygeeks Workshop

Click to Register: http://7steppremise.eventbrite.com (LIMITED SEATING)

At a Glance


  • In-person seminar on how to develop the perfect premise line for any story
  • Covers the essentials of premise development, log line development, and premise-idea testing
  • Teaches the two essential structures necessary to tell any story
  • Come prepared to work on at least one of your premise ideas
  • Appropriate for screenwriters, novelists, and creative nonfiction authors

A solid premise line is essential in writing effective agent or publisher query letters, pitching film production companies or studios, or for having that perfect elevator pitch ready for that unexpected meeting with whoever might be empowered to move your story forward to final publication or production. But, how do you know you really have a story? And how do you know your story will “work”?


The way you know is by learning the real meaning, purpose, and power of the premise line. The premise line is not just a “pitch tool,” it is your canary in the coalmine and when fully mastered can save you time, money, and literally years of writing frustration. In this hands-on course, participants will learn how to master the dynamic process of premise line creation, design and testing which are so critical for validating any story’s narrative integrity. Along with case studies from the movies and literature, participants will take original story ideas and then implement premise building and testing techniques to generate an original premise line, as well as developing a story’s log line.


Over the course of this 3-hour workshop, you’ll learn:


The 2 Essential Structures Needed to Tell Any Story

  • The 7 components of the Invisible Structure
  • The 7 components of the Visible Structure
  • The real definition of “story premise”

The 7-Step Premise Development Process

  • How to determine if you really have a story
  • The anatomy of a premise line
  • Case studies from film and literature

Premise Typing: Know What Kind of Premise You Have

  • The soft-generic premise
  • The 7 components of every high-concept premise
  • What is a log line and why you need one
  • What is a tag line and why you need one

The 7-Step Premise & Idea Testing Method

  • Learn the Premise Testing Checklist
  • Test and validate your own premise idea

If you are ready to learn real tools that will lead to productive and profitable writing, then this workshop is for you. Sign up today!



Saturday, December 10, 2011

Writing and the Archetypes: Are They the Best for Developing Characters?—Part 2

So, in part 1 of this 3-part series I introduced the concept of the archetypes and why writers use them. And, like I said there, it doesn’t take a rocket scientist to figure out why archetypes might be useful tools for developing characters in fictional settings.

But, here’s the problem: they’re not characters, they’re archetypes!


This is the essence of the problem. Archetypes are by definition not people. They are aspects of people, aspects of being human, aspects of … you get the point (actually, it's the other way around ... we're aspects of the archetypes!). Archetypes make for great traits, characteristics, qualities, but they do not make for whole characters. They make pieces of characters.


Stories are about us. Stories are about human beings and the human condition. Every story, any story, all stories MUST be about a person on a journey. If the story is not about a person on a journey it is not a story, it is something else: a situation, a problem, a predicament to be solved, whatever; but it’s not a story (I’m sure I’ll get some mail on this one).


A human being is a character. A character has traits-characteristics. The human is an aggregate of behaviors and these traits-characteristics. Taken separately (i.e., an archetype) these traits-characteristics-behaviors cannot standalone. They do not have choice, they do not have will, they cannot act in pursuit of a goal, they cannot be flawed by some moral conflict that speaks to some inner lesson to be learned (or not). Only a fully formed human being, a multidimensional person, a protagonist can stand alone to drive a narrative forward. Archetypes help, but they do not drive. Motivation drives a story and a protagonist. Motivation is the crankshaft of every story (or at least the best kinds of stories). Archetypes reflect motivation (i.e., a trickster is motivated to trick), but they are shadows in this regard. Without human desire and choice the motivation is shallow and thin. Only a human gives meaning, significance, and purpose to motivation—not archetypes.


So, herein lies the problem. All those great writers out there who have written books on this, who have built careers on pushing the archetypes as the foundation of all storytelling, who have banked their entire story-development theory on the primacy of archetypal development are not bad and wrong, but they are gilding the lily in my opinion. You can write a great trickster character, but that will take you just so far. You can write a great villain, but that will take you just so far. You can write a great ally, but—


Maybe this metaphor will help clarify the relationship between a pattern (archetype) and the thing is generates (human being):

Say you are a knitter and you want to make a quilt. So, you buy a knitting pattern that comes in the mail and when it arrives you open it and hold it in your hand. You are not holding a quilt, you are holding a patten for a quilt. The pattern is a piece of paper with instructions, knitting code, and directions: i.e, it is an abstraction of something it will help to create. It is the raw material for making a "real" quilt, which is something you can use to warm yourself or lay on a couch to look pretty for the neighbors when they come over to spill coffee all over it.

Let's take this one step further. You are a writer (okay, a stretch, but go with me) who wants to write a story about a quilt. Which is going to be the most useful to you as a storyteller: the abstract pattern, or the physical quilt? Obviously the latter and not the former. Having a big, warm, wooly quilt gives you a fully dimensional object that you can describe and interact with as a writer. A pattern for this object cannot do those things; it's just a pattern.

And so the difference between the Enneagram and the archetypes. The Enneagram is the fully dimensional and realized object that functions in the world with form. The pattern (archetype) is the function without form. The pattern is essential, the pattern will inform, the pattern will guide, but the pattern is not as rich or useful as the thing it helps to create. Patterns can exist without the things they represent. The things they represent can not exist without the patterns. We can't exist as human beings without the archetypes, but they can exist (and do) without us.

And this is how using archetypes as the foundation of story development can derail and undermine your process, rather than support it. Using patterns of human behavior to cobble together a whole character is not unlike a Victor Frankenstein approach to storytelling. You can't piece together a great character or a great story like a quilt.
You must find the crankshaft for motivation and you must find it in the full dimensionality of a protagonist, if he-she is going to drive a story from beginning, through the middle, to the end. Archetypes give wonderful, recognizable, and universal conceits all humans can recognize despite culture or upbringing. But they can’t carry the narrative. For that you have to find what I call the “narrative crankshaft."

In the world of character development (and in story structure, in my opinion) the best tool for discovering, developing, and implementing motivation in a narrative is the Enneagram System. The Enneagram is, in fact, the best tool available for describing human motivation and its related behaviors—period. This is why it has become one of the most popular tools today used by therapists, organizational development consultants, coaches, and a host of other personal-growth and business-development gurus.


I can already hear the objections. “Oh, really? So, all the other personality-typing systems out there (MBTI, DIsC, BPP, etc.) are all chopped liver?” No, of course not. But, they are personality-typing systems. They do not cover motivation; they describe behaviors and traits, not unlike the archetypes. The Enneagram System is not a typing system (despite what many Enneagram practitioners think). It is a holistic paradigm for modeling what motivates human behavior, thought, and feeling in all realms of life. That's what makes it such a gold mine for writers and storytellers. And this is the essential difference between the Enneagram and all other "personality systems," including the archetypes.


When it comes time to write a story and develop characters, a writer needs to be able to see the whole picture, not just the pieces of what is under the hood. Archetypal models won’t do the job, nor will running characters through some personality-typing test. What will do the job, however, is the Enneagram because only the Enneagram shows you the crankshaft for human personality; it is not personality, but it is the driver of personality. The Enneagram, not the archetypes, drives human action and thus creates the narrative crankshaft responsible for driving a story from beginning to end.


In part 3 of this series we’ll look at the Enneagram more specifically and why it is not only a fantastic tool for character development, but also for discovering a story’s natural, right, and true structure. This is something I call the Enneagram-Story Bridge™ and it can be the springboard for liberating any constrained writing process.


Big words, I know. But, it’s a pretty big bridge.

Tuesday, November 15, 2011

Writing and the Archetypes: Are They the Best for Developing Characters?—Part 1

A friend recently asked me to refer her to a “good” book on how to use the archetypes to write stories. I referred her to the book that has cornered the market on this area of writing: Christopher Vogler’s The Writer's Journey: Mythic Structure for Writers. Chris’s book is great and it presents a seamless examination of how some archetypes work with the classical myth structure, specifically the hero’s journey. Based on the seminal work by mythologist and teacher Joseph Campbell, The Hero with a Thousand Faces, Vogler’s book has been a staple around Hollywierd for years (in fact, that’s where it was born—long story).

I’m not trying to give a sales pitch for The Writer’s Journey, though you should buy it—it’s wonderful stuff. No, my point is to explore a broader issue, an issue raised by my friend’s innocent request. The issue is: are the archetypes really the best source for developing characters and developing stories? My response to this question is a resounding, no.

But first, a digression: what the hell are the archetypes and what the blazes do they have to do with writing? This is a topic worthy of several books in and of itself, but to give you the Cliffnotes version, read on:

What is an archetype?


The word can be broken down into two parts: arche and type. Arche, from the Greek means origin, beginning, primal, and tupos means pattern, stamp, or model. So, an archetype is a primal stamp, the first or original pattern of “something,” usually describing a human behavior or characteristic (i.e., trickster, magician, villain, etc.). The great psychologist Carl Jung made the term famous. Jung’s Analytic Psychology broke away from the rigorous mechanics of Freud’s Psychoanalytic approach around 1912; indeed, Freud was Jung’s mentor for many years, before the two had an intellectual falling. Nonetheless, Jung went on to found his own “school” and is responsible more than any other person for popularizing the idea of the archetypes in everyday life (i.e., father complex, anime-animus, etc.) His version of the archetypes is the basis of the popular, and often used by writers, personality typing system call the Meyers-Briggs Typing Inventory (MBTI).


What do the archetypes have to do with writing?


A lot. There are many fine books written about the archetypes and their relationship to writing, especially in developing characters. The archetypes represent the essential patterns of human behavior and personality (according to many). The archetypes are a part of every human being, and we find them in every culture in every human anywhere on the planet. They represent part of the “monomyth,” i.e., the common myth that can be found weaving its way thorugh every human culture throughout time. For Joseph Campbell (and by osmosis Chris Vogler), that monomyth is the hero’s journey. What better tool to use to create characters, right (wrong)?


For example, according to Vogler, every story is populated by archetypes. They are the recurring patterns of human behavior symbolized by standard types of characters in any story (Source: Wikipedia):


1. Heroes: Central figures in stories. Everyone is the hero of his or her own myth.


2. Shadows: Villains, antagonists or enemies, perhaps the enemy within. The dark side of the Force, the repressed possibilities of the hero, his or her potential for evil. Can be other kinds of repression, such as repressed grief, anger, frustration or creativity that is dangerous if it doesn’t have an outlet.


3. Mentors: The hero’s guide or guiding principles, for example Yoda, Merlin, Gandalf, a great coach or teacher.


4. Herald: One who brings the Call to Adventure. Could be a person or an event.

5. Threshold Guardians: The forces that stand in the way at important turning points, including jealous enemies, professional gatekeepers, or your own fears and doubts.


6. Shapeshifters: In stories, creatures like vampires or werewolves who change shape. In life, the shapeshifter represents change or ambiguity. The way other people (or our perceptions of them) keep changing. The opposite sex, the way people can be two-faced.


7. Tricksters: Clowns and mischief-makers, Bugs Bunny and Daffy Duck, Richard Pryor and Eddie Murphy. Our own mischievous subconscious, urging us to change.

8. Allies: Characters who help the hero through the change. Sidekicks, buddies, girlfriends who advise the hero through the transitions of life.

(List Source: Wikipedia)

It does not take a rocket scientist to see the potential benefits from relying on these “primal patterns” to shape and build fictional characters. Indeed, for many the archetypes help shape the very structure of a story itself, as in this case with The Writer’s Journey.

But, the bolded-italicized text above (which introduces the list) flags the central flaw in this approach. Any approach relying on archetypes must be reductionist, not additive. Characters are based not on their complexity, but rather on "standard types" and "recurring patterns of characteristics." This is a house of cards waiting to fall, in my opinion. Where is desire? Where is motivation? Where is choice? Nowhere is where. There's nothing wrong with using patterns and recurring characteristics, but they can't be the starting point for real characters, let alone structuring a story.

As we will shall see in part 2 of this 3-part series, while there are great benefits from using the archetypes in writing, there are also huge dangers that can derail your story and cripple your characters before they even get started. Stay tuned for part 2 and learn why the archetypes should not be a writer’s first choice for story or character development. That all-important choice should instead be something called the Enneagram System.

Tuesday, August 16, 2011

Premise Line–Log line Conundrum: Aren’t They the Same Thing—NOT!

Wending one's way through the language of the story development jungle is one of the most crazy-making issues faced by new authors and screenwriters. This problem is wonderfully exemplified by the phrases “premise line” and “log line.” Yes—now is a good time to go running screaming down the hall.

We hear these phrases used interchangeably all the time. Well-intentioned advice given by so many writing teachers and gurus becomes migraine material when "premise line" and "log line" are actually used in the same sentence referring to the same thing. I’ve actually heard this done by story consultants, “Yes, you need a great premise line. In fact, the log line is the key to any good premise. So, take the time to develop a great premise line.” Still running screaming down the hall, FYI.

Okay, I didn’t hear this exact exchange; I paraphrase. But this is what happens. Writing teachers mix these two critical concepts up and spew them out as if they were Twiddle Dee and Tweedle Dum. Premise line and log line are two DIFFERENT tools, two DIFFERENT concepts, and two different skills. Okay, stop running down the hall now and listen.
So, what is the difference?

The premise line is your story. Period. The premise line is a complex and subtle construction that reveals not just a main character and an adventure; it actually delivers the basic structure of the story to the reader-viewer. The art of the premise line is the art of precision and clarity of ideas. A well-formed premise will “click” when you read it to someone and they will say, “Yeah, I see that story. I’d read that.” They “see” the story in just a few short lines. But, getting those lines just right might take hours, days, or even weeks. I’ve known some to take months. What is it they “see”?

The premise line gives them a clear vision of a protagonist acting with a purposeful desire toward a goal that is opposed by some force, and all this leading to some dénouement. This is a simplistic definition, but it captures the essence of what a premise line accomplishes. I will be writing a later post that breaks this down specifically with examples, but for now, know that the premise line is the structure of your story told as a single sentence (that’s right—1 sentence; and not a long run-on sentence sprinkled with comma splicing!) that has forward movement and gives a sense of the story’s beginning, middle, and end (no, don’t give away the ending).

Here is an example of a good premise line (three guesses what book/movie):

When the innocent, youngest son of a powerful mafia godfather discovers his beloved father has been shot as part of a turf war, he agrees to join the family to exact revenge and re-establish the family’s honor, until his actions force him to cross a line he was never meant to cross, dooming him to become the next Godfather.

Contrast this to a log line. The log line is your story’s high concept in a short sentence. If you don’t know what high concept means (yes, it means something) then check out my post on this concept.

The log line, unlike the premise line, does not show the overarching shape of your story, it does not give you the action line of the protagonist, nor does it give you a sense of the big picture. No, the log line’s job is to grab you and get your mind and emotions churning. There are seven components to a high-concept idea:
  • High level of entertainment value
  • High degree of originality
  • High level of uniqueness (different than original)
  • Highly visual
  • Possesses a clear emotional focus (root emotion)
  • Targets a broad, general audience, or a large niche market
  • Sparks a “what if” question
    (Excerpted from my book The Anatomy of a Premise Line: 7 Steps to Foolproof Premise and Story Development. Bookbyte Digital, publication date 2012)
When a story has one or more of these components, then it can say it is high concept. The more the merrier. If it only has one or two, the claim can get iffy. Each of these bullets means something specific and are important to understand. Please refer to my post for more explanation. But, for the purposes of this post understand that the log line exemplifies these seven components of the high concept, and it does so in few words. Here are some examples:
  • A monster shark terrorizes a small coastal town [Jaws, Peter Benchly]
  • A cop battles uber-thieves when they take over an office building. [Nothing Lasts Forever, Roderick Thorp (film: Die Hard)]
  • A young boy discovers he’s a wizard and goes off to wizard school. [Harry Potter, J.K. Rowling]
  • A man saves a pregnant woman in a world where women no longer give birth. [Children of Men, P.D. James]
None of these tell you about a hero or heroine, none of them give you any idea about the journey to be traveled, but they do grab you and get you wondering “what if.” That’s the job of the log line.

These are the differences between the two tools. It does not take a rocket scientist to see how they work together to form a powerful effect in pitching a story. One grabs you and the other satisfies the “what if” with a bit more detail. Together they sell the story and get you that next meeting.

So, to summarize: premise line and log line are two different tools that work synergistically to create a powerful image of your story. They were built to work together, not separately. If you build them well, you will take many lunches—and you won’t have to pay either.

Now go be brilliant.

Monday, August 8, 2011

The Greatest Screenwriting Secret I Ever Learned

Like every screenwriter I thought my job was pretty much done after I wrote and finalized my submission draft. Screenplay done, edited, vetted by my trusted supporters, and ready for the cold, hard world of the screenplay spec market.

But, no, not so fast. A dear and experienced friend of mine, Director Stephen David Brooks (HeadsNTailz:Video Review ), revealed to me what has become one of my most valued lessons in the screenwriting trade. When we started collaborating on projects together, he revealed that the pros know a simple truth: you never write one screenplay; you need at least four. In other words, every script you write will need four separate versions (not rewrites). Each draft is targeted for a specific stage of the green light minefield. Pass through all the stages, and your script might just get to principle photography.

The logic (which is irrefutable) goes like this:


The Reading Draft:

The first draft you write is meant for the gatekeepers. These include studio readers, freelance story analysts, creative executives, agents and literary managers. These are the first line of defense of the movie industry’s immune system and their job is to seek out and destroy all screenplays that make it past the permeable membrane of Hollywood. The only way your screenplay will not end up absorbed and digested by the killer reader-cells is if your screenplay is written to appease their sensibilities. This means that the first script’s job is to be read. The script must not be geared for a director to shoot, it must not be skewed in any way to appear “camera ready.” No, the primary job of this first draft is to be read. So, the script should be written to be read, not shot. This is a huge point, as most newbie screenwriters think they should write a script that is ready for production. No, just the opposite is true. Think readers, not filmmakers. If the first draft is a good read, then it might survive the Hollywood immune response and make it to the next stage.

The Talent Draft:
Whew! You made past the gatekeepers. Now the agents or the studio creative executives want to package the script. They want to “attach elements.” This is Hollywoodese for “let’s find people to act in this fine film.” Any good agent or creative executive will then ask the writer to make some changes. While the writer will have to respond to what will most likely be inane suggestions, this is actually the time the smart writer will tweak the script so talent will find it irresistible. Now the job of the script is to be acted, not read. The writer wants the dialogue to pop, the characters to shine through the action, and the emotion to swell in the actors' hearts. You want the "key" talent to find their Oscar moment in your text. The script’s job now is to sell itself as a career vehicle, not as a good read for the weekend. The entire script should be rewritten to emphasize an actor's participation; at this stage the play’s the thing.

Distributor Draft:


Double whew!
Gatekeeper killer-cells pacified, talent attached, now the producers of the film, if they’re clever, will ask the screenwriter to do another draft for the distributors. If a studio is already involved this won’t be necessary. But, if it is an indie film then this may be needed. The distributor draft is designed to show the company(ies) partnering with the producers that the filmmakers value their input and respect their draconian contract terms. The job of this draft is to show the market potential for the story. Where could product placement go, what action elements are highlighted to attract the right demographics, etc.? While the play’s the thing in the talent draft, here the market’s the thing. The writer now tweaks the script to highlight market potential and the global reach of the story. This may be subtle and anything but drastic in terms of real changes, but smart writers know they need to do this to be competitive.

Shooting Draft:


Reader killer-cells appeased, talent emoting, distributors counting beans; all is finally ready for the real deal. Now, the filmmakers can finish the shooting draft that will be used for principle photography.
Now (shhh, don't tell anyone else), the writer and director can write the movie they want to shoot. They can undo, rewrite, delete, and reinvent anything they had to do previously to get to this final stage. Now the original vision can be re-written back into the script, if it was lost along the way. Were all the earlier drafts and stages of the process pointless, if now the writer just brings it back to where it all started? No, film making and screenwriting (unlike playwriting) is a collaborative process. The tweaks from all the earlier stages will not be totally undone, especially if a studio is involved, but this is a safe plateau in the process for realigning vision and dramatic focus, if necessary.

So, this is the greatest secret I’ve ever learned about screenwriting.
Writers need to be adaptive to the requirements of the business of writing, and be ready to be responsive to all the stakeholders in a project—money rules, not creative vision. There’s plenty of time for re-establishing vision when you get to the shooting draft. In the meantime, learn the secret and have a long career.

Now, go write four drafts.