Saturday, October 15, 2011

LitReactor Launches Site for Writing, Learning, and Community: Is it Worth It?

Tomorrow, Oct 1, a new website is being launched to create a working community and learning environment for writers. Huffington Post was granted exclusive access to the site early and wrote a little post on it, singing its virtues (for the most part). In fact, it lead off the mag's book section (under "Media") with the post.

I find it fascinating that another website geared toward charging writers for the privilege of getting peer feedback is being given so much attention. There are tons of similar websites out there (including mine!) geared to this end, all set up by writers like me who are trying to make ends meet by doing what they love—sharing their knowledge and giving advice. I guess we could all get a day job, oh wait ... THERE ARE NO DAY JOBS! Not in California anyway (at 12+% unemployment).

So, we do what we all do best: write, teach, try to make it in the writing life.

I love that LitReactor is launching. I love that "name" authors are participating like
Chuck Palahniuk (who I think walks on water as a writer). I love that some innovation and creative thought is going into this new site. But (yeah, isn't there always a "but"), is it really worth it to pay for peer feedback? Here is what the Huffpo post said:

"...
peer critique has become quite common in sites such as these; in return, users can usually expect a more moderated, and considerate feedback space. A community is only as good as its members ..."

I've made no secret of my hatred of writing groups. I think they are a complete waste of a writer's time. Mr. Palahniuk has a quickie video on the new LitReactor site that gives his reasons for why writing groups are important: to paraphrase—they help keep you on track with goals and force you to be accountable for results. Okay, but you can hire someone to call you every day to do that. We all have to be accountable. But what about the critique part? Do you really want to pay to have other writers who don't know any more than you do tell you:

"Loved the story"

"Sorry, didn't work for me."
"Great characters .. .but maybe you should turn everyone into a robot?"

I'm sorry, but this kind of "feedback" is utterly useless to me as a writer (and I suspect to you to). Read my post on writing groups for a fuller version of my rant :
writing groups post.

I think it is disingenuous to taught this site as more than it is: a nicely thought out, but run-of-the-mill money generator. I'm all for making money and doing so doing what I love to do. But, I would never charge anyone for the "privilege" of
crowdsourcing feedback. If the source of the feedback was the likes of Stephen King, or Caroline Leavitt, or Masha Hamilton—fine. I'll gladly pay.

But, in this context, sorry. I don't need any more writer friends, I don't need to hear how "bitchin'" my story idea is, I don't need to get validated by anyone who's bailing out their writing boat at the same speed I'm bailing out mine, and I just bloody don't have the time to maintain another bloody social website that requires me to accumulate badges and "rewards" for participating so I can see my name in "lights," like I've just scored the highest hit-count in World of Warcraft.
I'm all for incentivizing writers—but you can keep your badges and pats on the back.

What do you think?


Now go be brilliant.

Sunday, September 18, 2011

Show, Don't Tell: Another Writing Conundrum

How many times have you heard wise drama sages and story gurus proclaim, “Show, don’t tell!” There are many transgressions one may commit as a novelist or screenwriter, but none will bring down the hammer of criticism as hard and fast as telling and not showing. So, don’t do that, we are told. This is bad writing, and who wants to be a bad writer? BAAAAAAAD WRITER!

On the surface this sounds like excellent advice. In a visual writing medium
(I contend all writing is visual), like screenwriting, it makes good sense to show as much as you can. Good sense, like “eat your peas,” or “after eating your peas, wait a half an hour before going into the water.” And, everyone understands what showing vs. telling means, right? It means character through action; your plot is what your characters do, not what they think inside their heads. You “see” the story unfold directly in real time, story time; not hear about it second hand or have it handed to you through some literary/cinematic device. You, as the audience, experience the story through your perceptions directly, as the characters do the “showing” through their actions, thus demonstrating actively what they are about.

Simple. Basic. Everybody knows this. End of the discussion. Well no, not exactly. Here’s the problem with “show don’t tell”: it’s not either-or; it’s both. In film, TV, and book writing the point is not to avoid telling, it’s about knowing when to do one vs. the other. There are times when it is correct to tell and times it is incorrect. What do I mean?


Consider the story of the lowly kung fu student who is taken under the wing of the crusty, yet compassionate priest for training. He comes to the master a young boy and leaves a teenage killing machine. His transformation from child to killer takes years. If you showed this in a literal way your script would take you fifteen years to write. You can’t show this, you have to tell it. The main tool used in film for telling is the montage. In half a page you can tell what happens to this kid, through exclusion, and then pick the story up when he’s at the right age. The fact is, screenwriters tell all the time by making story choices to edit out, or not, specific scene material. Whenever you as a writer edit down a scene, exclude exposition, or expand a scene with exposition you are telling your story. Anything that breaks the dramatic time line of the story immediately shifts the mode of storytelling (and writing) from the dramatic to the narrative.


What is the difference between dramatic vs. narrative storytelling (this is part of understanding the "show, don't tell" conundrum)? Narrative storytelling has a narrator; someone telling or describing to the audience what is/has/or will be happening. Certainly, the most blatant form of narrative storytelling in film is the literal narrator. Beyond the montage, a more subtle form of this can be found in scene transitions: cut to, dissolve, smash cut, etc. These are all forms of narration. When a scene transitions from one location to another in a non-linear way, some anonymous narrator is choosing for the audience where they leave the story and where they will reenter. This edit suddenly leaves things open to the imagination (what happened during that dissolve?) and while the viewer is not seeing anything dramatic unfold, they are, nonetheless, fully engaged in the telling of the story. Essentially, film editing is narration.


In contrast, dramatic storytelling is scene level action that happens in real-time, while an audience watches. The audience sees events directly unfold with no breaks in space or time. In addition, these events are filtered by the audience through their perceptions, not through those of a narrator. Using our teenage killer example, each scene where the audience watches him breaking boards, fighting opponents, etc. are all real-time events observable and interpretable by the viewers themselves.


Appreciating the distinctions between these two modes of storytelling, perhaps you can see how declaring “show, don’t tell” has little or no value. As a writer you could not effectively narrate the kung fu story without dramatically showing action, anymore than you could only show action without narrating some information to the audience. The story needs both these methods to properly tell the story. Knowing how much of one vs. how little of another to use is the craft and art of screenwriting.


My personal feeling is all of the above applies to novel writing and narrative nonfiction as well. You have more leeway and fewer constraints in these forms, because screenwriting is inherently claustrophobic and burdened with limits (page length, screenplay language, IQ of the producers, etc.), but the same principles should apply. Good commercial pop-fiction like Caroline Leavitt, Masha Hamilton, Steven King, Orson Scott Card, J.D. Robb, and others all show and tell their work and it comes off visually for the reader. They write very cinematically, and literately as well, because they “get” that it isn’t about following some stupid rule or mantra dictated to them by the writing gurus, they write visually because they understand the issue is about balance and they walk the tightrope of showing and telling like a flying Wallenda (famous high wire circus family—look them up!).


So, I’m telling you, the next time somebody lectures you to “show, don’t tell,” show them to the door and tell them to get lost.

Tuesday, August 16, 2011

Premise Line–Log line Conundrum: Aren’t They the Same Thing—NOT!

Wending one's way through the language of the story development jungle is one of the most crazy-making issues faced by new authors and screenwriters. This problem is wonderfully exemplified by the phrases “premise line” and “log line.” Yes—now is a good time to go running screaming down the hall.

We hear these phrases used interchangeably all the time. Well-intentioned advice given by so many writing teachers and gurus becomes migraine material when "premise line" and "log line" are actually used in the same sentence referring to the same thing. I’ve actually heard this done by story consultants, “Yes, you need a great premise line. In fact, the log line is the key to any good premise. So, take the time to develop a great premise line.” Still running screaming down the hall, FYI.

Okay, I didn’t hear this exact exchange; I paraphrase. But this is what happens. Writing teachers mix these two critical concepts up and spew them out as if they were Twiddle Dee and Tweedle Dum. Premise line and log line are two DIFFERENT tools, two DIFFERENT concepts, and two different skills. Okay, stop running down the hall now and listen.
So, what is the difference?

The premise line is your story. Period. The premise line is a complex and subtle construction that reveals not just a main character and an adventure; it actually delivers the basic structure of the story to the reader-viewer. The art of the premise line is the art of precision and clarity of ideas. A well-formed premise will “click” when you read it to someone and they will say, “Yeah, I see that story. I’d read that.” They “see” the story in just a few short lines. But, getting those lines just right might take hours, days, or even weeks. I’ve known some to take months. What is it they “see”?

The premise line gives them a clear vision of a protagonist acting with a purposeful desire toward a goal that is opposed by some force, and all this leading to some dénouement. This is a simplistic definition, but it captures the essence of what a premise line accomplishes. I will be writing a later post that breaks this down specifically with examples, but for now, know that the premise line is the structure of your story told as a single sentence (that’s right—1 sentence; and not a long run-on sentence sprinkled with comma splicing!) that has forward movement and gives a sense of the story’s beginning, middle, and end (no, don’t give away the ending).

Here is an example of a good premise line (three guesses what book/movie):

When the innocent, youngest son of a powerful mafia godfather discovers his beloved father has been shot as part of a turf war, he agrees to join the family to exact revenge and re-establish the family’s honor, until his actions force him to cross a line he was never meant to cross, dooming him to become the next Godfather.

Contrast this to a log line. The log line is your story’s high concept in a short sentence. If you don’t know what high concept means (yes, it means something) then check out my post on this concept.

The log line, unlike the premise line, does not show the overarching shape of your story, it does not give you the action line of the protagonist, nor does it give you a sense of the big picture. No, the log line’s job is to grab you and get your mind and emotions churning. There are seven components to a high-concept idea:
  • High level of entertainment value
  • High degree of originality
  • High level of uniqueness (different than original)
  • Highly visual
  • Possesses a clear emotional focus (root emotion)
  • Targets a broad, general audience, or a large niche market
  • Sparks a “what if” question
    (Excerpted from my book The Anatomy of a Premise Line: 7 Steps to Foolproof Premise and Story Development. Bookbyte Digital, publication date 2012)
When a story has one or more of these components, then it can say it is high concept. The more the merrier. If it only has one or two, the claim can get iffy. Each of these bullets means something specific and are important to understand. Please refer to my post for more explanation. But, for the purposes of this post understand that the log line exemplifies these seven components of the high concept, and it does so in few words. Here are some examples:
  • A monster shark terrorizes a small coastal town [Jaws, Peter Benchly]
  • A cop battles uber-thieves when they take over an office building. [Nothing Lasts Forever, Roderick Thorp (film: Die Hard)]
  • A young boy discovers he’s a wizard and goes off to wizard school. [Harry Potter, J.K. Rowling]
  • A man saves a pregnant woman in a world where women no longer give birth. [Children of Men, P.D. James]
None of these tell you about a hero or heroine, none of them give you any idea about the journey to be traveled, but they do grab you and get you wondering “what if.” That’s the job of the log line.

These are the differences between the two tools. It does not take a rocket scientist to see how they work together to form a powerful effect in pitching a story. One grabs you and the other satisfies the “what if” with a bit more detail. Together they sell the story and get you that next meeting.

So, to summarize: premise line and log line are two different tools that work synergistically to create a powerful image of your story. They were built to work together, not separately. If you build them well, you will take many lunches—and you won’t have to pay either.

Now go be brilliant.

Monday, August 8, 2011

The Greatest Screenwriting Secret I Ever Learned

Like every screenwriter I thought my job was pretty much done after I wrote and finalized my submission draft. Screenplay done, edited, vetted by my trusted supporters, and ready for the cold, hard world of the screenplay spec market.

But, no, not so fast. A dear and experienced friend of mine, Director Stephen David Brooks (HeadsNTailz:Video Review ), revealed to me what has become one of my most valued lessons in the screenwriting trade. When we started collaborating on projects together, he revealed that the pros know a simple truth: you never write one screenplay; you need at least four. In other words, every script you write will need four separate versions (not rewrites). Each draft is targeted for a specific stage of the green light minefield. Pass through all the stages, and your script might just get to principle photography.

The logic (which is irrefutable) goes like this:


The Reading Draft:

The first draft you write is meant for the gatekeepers. These include studio readers, freelance story analysts, creative executives, agents and literary managers. These are the first line of defense of the movie industry’s immune system and their job is to seek out and destroy all screenplays that make it past the permeable membrane of Hollywood. The only way your screenplay will not end up absorbed and digested by the killer reader-cells is if your screenplay is written to appease their sensibilities. This means that the first script’s job is to be read. The script must not be geared for a director to shoot, it must not be skewed in any way to appear “camera ready.” No, the primary job of this first draft is to be read. So, the script should be written to be read, not shot. This is a huge point, as most newbie screenwriters think they should write a script that is ready for production. No, just the opposite is true. Think readers, not filmmakers. If the first draft is a good read, then it might survive the Hollywood immune response and make it to the next stage.

The Talent Draft:
Whew! You made past the gatekeepers. Now the agents or the studio creative executives want to package the script. They want to “attach elements.” This is Hollywoodese for “let’s find people to act in this fine film.” Any good agent or creative executive will then ask the writer to make some changes. While the writer will have to respond to what will most likely be inane suggestions, this is actually the time the smart writer will tweak the script so talent will find it irresistible. Now the job of the script is to be acted, not read. The writer wants the dialogue to pop, the characters to shine through the action, and the emotion to swell in the actors' hearts. You want the "key" talent to find their Oscar moment in your text. The script’s job now is to sell itself as a career vehicle, not as a good read for the weekend. The entire script should be rewritten to emphasize an actor's participation; at this stage the play’s the thing.

Distributor Draft:


Double whew!
Gatekeeper killer-cells pacified, talent attached, now the producers of the film, if they’re clever, will ask the screenwriter to do another draft for the distributors. If a studio is already involved this won’t be necessary. But, if it is an indie film then this may be needed. The distributor draft is designed to show the company(ies) partnering with the producers that the filmmakers value their input and respect their draconian contract terms. The job of this draft is to show the market potential for the story. Where could product placement go, what action elements are highlighted to attract the right demographics, etc.? While the play’s the thing in the talent draft, here the market’s the thing. The writer now tweaks the script to highlight market potential and the global reach of the story. This may be subtle and anything but drastic in terms of real changes, but smart writers know they need to do this to be competitive.

Shooting Draft:


Reader killer-cells appeased, talent emoting, distributors counting beans; all is finally ready for the real deal. Now, the filmmakers can finish the shooting draft that will be used for principle photography.
Now (shhh, don't tell anyone else), the writer and director can write the movie they want to shoot. They can undo, rewrite, delete, and reinvent anything they had to do previously to get to this final stage. Now the original vision can be re-written back into the script, if it was lost along the way. Were all the earlier drafts and stages of the process pointless, if now the writer just brings it back to where it all started? No, film making and screenwriting (unlike playwriting) is a collaborative process. The tweaks from all the earlier stages will not be totally undone, especially if a studio is involved, but this is a safe plateau in the process for realigning vision and dramatic focus, if necessary.

So, this is the greatest secret I’ve ever learned about screenwriting.
Writers need to be adaptive to the requirements of the business of writing, and be ready to be responsive to all the stakeholders in a project—money rules, not creative vision. There’s plenty of time for re-establishing vision when you get to the shooting draft. In the meantime, learn the secret and have a long career.

Now, go write four drafts.

Thursday, August 4, 2011

High Concept: Yes—It Actually Means Something!

As writers we have all come up against the agent, publisher, studio hack or fellow writer who, when asked to give feedback on our story retorts, “Yeah, good idea, but … it needs to pop more. There’s no high concept.” Sigh. And what the heck does that mean? What are you supposed to do with that? People throw this phrase around like the definition is common knowledge.

But when asked to explain their sorry selves, these same people only deliver cliches, like:

  • It’s your story’s hook
  • It’s what’s fun about your story
  • It’s your story in a single image
  • It’s your story’s heart
  • It’s your story as a movie one-sheet
  • It’s the essence of your premise
  • And so on …

All of these have some truth to them. All of these speak to the idea of a high concept, but none of them really explain the darn thing. “High concept” has become a term d’art that everyone uses and that no one really understands.

After much hair pulling, moaning, and sleepless nights analyzing this idea, I have stumbled upon an elegant construct that I think will with both define the term accurately, but also give writers a tool for testing their ideas to quickly see if there is a high-concept component present. It goes like this:

High concept applies to any idea: motorcycle design, toothpaste, cooking, comic books, novels, movies, the list is endless. High concept is about essence; that visceral thing that grabs you by the scruff of the neck and doesn’t let go. From a writing perspective, a story idea that is high concept captures the reader’s or viewer’s imagination, excites their senses, get’s them asking “what if,” and sparks them to start imagining the story even before they have read a word. High concept drives the commercial book business, as well as the film and television industries. A high-concept idea has the following seven qualities:

The 7 Qualities of a High-Concept Idea™:

  • High level of entertainment value
  • High degree of originality
  • High level of uniqueness (different than original)
  • Highly visual
  • Possesses a clear emotional focus (root emotion)
  • Targets a broad, general audience, or a large niche market
  • Sparks a “what if” question
    (Excerpted from my book How Not to Write Your Self-Published Book: Top 25 Writer Fails & Fixes. Xela Opus Press, publication date 2013)

Let’s look at each of these to get a better idea of what they mean:

High-level of entertainment value: This can be elusive. Defining “entertainment value” is like trying to define pornography; it’s in the eye of the beholder. Simply put, you know if something is entertaining, or not, if it holds your attention and sparks your imagination. If you are distracted easily from the idea or interested purely on an intellectual basis, then it is safe to say that the idea may be interesting, engaging, and curious, but not entertaining.

High degree of originality: What does it mean to be original? Some common words associated with originality are: fresh, new, innovative, novel (no, not a book). Think of originality as approach-centric. The idea may be centered in a familiar context, but the approach (original take) offered to get to that familiar context has never been used before, for example:

Frankenstein:
Familiar idea: evil monster terrorizes the humans.
Original take: the monster and humans switch moral ground and the humans terrorize the monster.

Dog Day Afternoon:
Familiar idea: man robs a bank for money.
Original take: man robs a bank to get sex change for his transsexual lover and wins the hearts and minds of the people.

Lord of the Flies:
Familiar idea: survivors shipped wrecked on an island.
Original take: the survivors are proper English schoolboys who abandon all civilized norms reverting into primitive savages.

So, originality is more about finding new ways to present the familiar, rather than inventing something new from scratch.

High level of uniqueness: Whereas originality is about approach and fresh perspective, uniqueness is about being one-of-a-kind, first time, and incomparable. Being original can also involve uniqueness, but being unique transcends even originality.

Highly visual: high-concept ideas have a visual quality about them that is palpable. When you read or hear about a high-concept idea your mind starts conjuring images and you literally see the idea unfold in your mind. This is why high-concept books make such good films when adapted. Books with cinematic imagery are almost always high-concept stories.

Possesses a clear emotional focus: Like imagery, high-concept ideas spark emotion, but not just any emotion, usually it is a primal emotion: fear, joy, hate, love, rage, etc. There is no wishy-washy emotional engagement of the reader. The involvement is strong, immediate, and intense.

Possesses mass audience appeal: The idea appeals to an audience beyond friends and family. The target market is broad, diverse, and large. Some ideas are very niche, appealing to a specific demographic, but this is usually a large demographic. High-concept ideas are popular ideas, mass ideas, and often trendy ideas.

Usually born from a “what if” question: What if dinosaurs were cloned (Jurassic Park)? What if women stopped giving birth (Children of Men)? What if Martians invaded the Earth (War of the Worlds)? High-concept ideas are often posed first with a “what if” scenario and then the hook becomes clear. The hook is that part of the high concept that grabs the reader. It is often the one piece of the idea that is the original concept or the unique element. In the three examples just given, each of them has a clear hook that leads to a high-concept premise line (the "premise line" will be the subject of a later post).

Do you have to have all seven qualities for an idea to be high concept? No, but the more of them you have, the more likely you will have a strong high concept. When the idea of high concept is put in the context of these seven qualities, it becomes easier to see that commercial ideas and literary (i.e., soft) ideas often have a clear line of demarcation. That line is the high concept. The next piece of this concept concerns the log line, which is a practical tool for realizing the potential of your high concept. In other words, your log line (different than a premise line!) is your high concept stated in a short, concise sentence. But, this is the subject of a later post.

I hope this helps. It sure helped me when I figured it out.

Now, go be brilliant.