Tuesday, December 20, 2011

Prologue as Prelude to Shooting Writing Teachers!

Recently, I finished "guest teaching" at a well-known writer extension program here in Los Angeles. The class was an advanced novel writing workshop. The teacher, who lets me come and teach from time to time, is a master writer with an amazing skill set, and I always enjoy the experience. This time, however, something happened that truly threw me for a loop.

One of the students said something to me that nearly knocked me out of my chair. I had just answered a question about whether or not another student should use a prologue in her novel. And the writer came back with the statement, "Oh, I was told not to bother using a prologue. People aren't using them anymore because nobody reads them."

I asked, "Who gave you this piece of advice?"
"Oh," came the response, "One of the people at [writing program name redacted]."
"People" meaning someone teaching through the writers program.

(I'm not mentioning the program because my beef here isn't against them; they are fine people. My beef is against the bonehead who gave this advice.)

I was speechless, or more correctly, I was keyboardless. I literally couldn't type I was so astonished at the utter badness of this advice. If it had come from some writing hack over the Internet I'd have just sloughed it off and corrected the error. But no, this came from a writing teacher at a prestigious writing program. DON'T USE A PROLOGUE; NOBODY'S READING THEM ANYMORE! Really?

I know exactly from where this sentiment evolved. The teacher, up on all the hipster authors and new YA superstars and hipster trends from hipster agents at all the hip new publishing companies saw that all these hip people were not using prologues—thus the new flavor of the month writing rule: no more prologues; the hipsters don't write them anymore.

I want to just go running, screaming down the hall when I hear this s@#t. I read almost 300 manuscripts a year. Most of them are genre (suspense, thriller, horror, mystery). Almost all of them try to use prologues, but fail only because they don't know what a prologue is or what it's supposed to do. Those who don't use them do so only because they don't know that they could, or should.

Let me be clear: this is no trend. This is no form of advice worth listening to; this is crap! A prologue is not a trend, it is a literary device used to enhance the opening of a story. The writer chooses to use one (or should do so) based on whether it will work with the story and genre, not based on some mythical statistic that readers aren't reading them anymore (and who tracked that little factoid anyway?).

Here is my prologue speech that I give writers who don't know a prologue from a steak sandwich:

"
The prologue in a novel is the opener, the bang, the teaser that sets the tone and context for the introduction of the hero-heroine. If you look at any well-known genre author, most of them use prologues in their stories to set up the action. In mysteries the prologue is where the first murder occurs and the reader “watches” this happen, in a suspense story the prologue is where the opponent is first introduced, sometimes along with the first crime or physical threat; in a thriller the prologue is where the first death/danger/jeopardy is introduced that sets the tone for the adventure, also often the agent of the central opponent is introduced. The prologue is where the story hits the ground running and then stops on a dime with a big question: who got killed and why, who’s responsible, what’s going on here? Then the first chapter is where the hero-heroine is introduced in a benign way, usually showing daily life, some basic exposition about their lives, work, etc. The first chapter usually gives the basic context for the hero-heroine so the reader understands why he/she is the main character and where they fit into the adventure, and then the first chapter ends with them being sucked into the story through some raising of the stakes or some incident that pulls them into a mystery that grows more dangerous and more personally threatening as things progress—okay, maybe in the second chapter."

End lecture.

If a prologue is there, readers will read it. Especially if the book is a genre book. Television shows and feature films use prologues all the time as openers for the show. Viewers don't skip the opening of a movie because it is a prologue! They watch the darn thing. It sets up the adventure. It works the same way in a book.


So, once again I make the grand plea for you to use discernment and common sense when listening to people like me, i.e., writers who teach other writers. Just as in used cars, aluminum siding sales, and stock swaps there are those who sell trends when they should be selling substance.

Stay vigilant, listen to everyone, read everything, follow no one! Repeat the mantra after me ...

Now, go be brilliant.

Saturday, December 10, 2011

Writing and the Archetypes: Are They the Best for Developing Characters?—Part 2

So, in part 1 of this 3-part series I introduced the concept of the archetypes and why writers use them. And, like I said there, it doesn’t take a rocket scientist to figure out why archetypes might be useful tools for developing characters in fictional settings.

But, here’s the problem: they’re not characters, they’re archetypes!


This is the essence of the problem. Archetypes are by definition not people. They are aspects of people, aspects of being human, aspects of … you get the point (actually, it's the other way around ... we're aspects of the archetypes!). Archetypes make for great traits, characteristics, qualities, but they do not make for whole characters. They make pieces of characters.


Stories are about us. Stories are about human beings and the human condition. Every story, any story, all stories MUST be about a person on a journey. If the story is not about a person on a journey it is not a story, it is something else: a situation, a problem, a predicament to be solved, whatever; but it’s not a story (I’m sure I’ll get some mail on this one).


A human being is a character. A character has traits-characteristics. The human is an aggregate of behaviors and these traits-characteristics. Taken separately (i.e., an archetype) these traits-characteristics-behaviors cannot standalone. They do not have choice, they do not have will, they cannot act in pursuit of a goal, they cannot be flawed by some moral conflict that speaks to some inner lesson to be learned (or not). Only a fully formed human being, a multidimensional person, a protagonist can stand alone to drive a narrative forward. Archetypes help, but they do not drive. Motivation drives a story and a protagonist. Motivation is the crankshaft of every story (or at least the best kinds of stories). Archetypes reflect motivation (i.e., a trickster is motivated to trick), but they are shadows in this regard. Without human desire and choice the motivation is shallow and thin. Only a human gives meaning, significance, and purpose to motivation—not archetypes.


So, herein lies the problem. All those great writers out there who have written books on this, who have built careers on pushing the archetypes as the foundation of all storytelling, who have banked their entire story-development theory on the primacy of archetypal development are not bad and wrong, but they are gilding the lily in my opinion. You can write a great trickster character, but that will take you just so far. You can write a great villain, but that will take you just so far. You can write a great ally, but—


Maybe this metaphor will help clarify the relationship between a pattern (archetype) and the thing is generates (human being):

Say you are a knitter and you want to make a quilt. So, you buy a knitting pattern that comes in the mail and when it arrives you open it and hold it in your hand. You are not holding a quilt, you are holding a patten for a quilt. The pattern is a piece of paper with instructions, knitting code, and directions: i.e, it is an abstraction of something it will help to create. It is the raw material for making a "real" quilt, which is something you can use to warm yourself or lay on a couch to look pretty for the neighbors when they come over to spill coffee all over it.

Let's take this one step further. You are a writer (okay, a stretch, but go with me) who wants to write a story about a quilt. Which is going to be the most useful to you as a storyteller: the abstract pattern, or the physical quilt? Obviously the latter and not the former. Having a big, warm, wooly quilt gives you a fully dimensional object that you can describe and interact with as a writer. A pattern for this object cannot do those things; it's just a pattern.

And so the difference between the Enneagram and the archetypes. The Enneagram is the fully dimensional and realized object that functions in the world with form. The pattern (archetype) is the function without form. The pattern is essential, the pattern will inform, the pattern will guide, but the pattern is not as rich or useful as the thing it helps to create. Patterns can exist without the things they represent. The things they represent can not exist without the patterns. We can't exist as human beings without the archetypes, but they can exist (and do) without us.

And this is how using archetypes as the foundation of story development can derail and undermine your process, rather than support it. Using patterns of human behavior to cobble together a whole character is not unlike a Victor Frankenstein approach to storytelling. You can't piece together a great character or a great story like a quilt.
You must find the crankshaft for motivation and you must find it in the full dimensionality of a protagonist, if he-she is going to drive a story from beginning, through the middle, to the end. Archetypes give wonderful, recognizable, and universal conceits all humans can recognize despite culture or upbringing. But they can’t carry the narrative. For that you have to find what I call the “narrative crankshaft."

In the world of character development (and in story structure, in my opinion) the best tool for discovering, developing, and implementing motivation in a narrative is the Enneagram System. The Enneagram is, in fact, the best tool available for describing human motivation and its related behaviors—period. This is why it has become one of the most popular tools today used by therapists, organizational development consultants, coaches, and a host of other personal-growth and business-development gurus.


I can already hear the objections. “Oh, really? So, all the other personality-typing systems out there (MBTI, DIsC, BPP, etc.) are all chopped liver?” No, of course not. But, they are personality-typing systems. They do not cover motivation; they describe behaviors and traits, not unlike the archetypes. The Enneagram System is not a typing system (despite what many Enneagram practitioners think). It is a holistic paradigm for modeling what motivates human behavior, thought, and feeling in all realms of life. That's what makes it such a gold mine for writers and storytellers. And this is the essential difference between the Enneagram and all other "personality systems," including the archetypes.


When it comes time to write a story and develop characters, a writer needs to be able to see the whole picture, not just the pieces of what is under the hood. Archetypal models won’t do the job, nor will running characters through some personality-typing test. What will do the job, however, is the Enneagram because only the Enneagram shows you the crankshaft for human personality; it is not personality, but it is the driver of personality. The Enneagram, not the archetypes, drives human action and thus creates the narrative crankshaft responsible for driving a story from beginning to end.


In part 3 of this series we’ll look at the Enneagram more specifically and why it is not only a fantastic tool for character development, but also for discovering a story’s natural, right, and true structure. This is something I call the Enneagram-Story Bridge™ and it can be the springboard for liberating any constrained writing process.


Big words, I know. But, it’s a pretty big bridge.

Tuesday, November 15, 2011

Writing and the Archetypes: Are They the Best for Developing Characters?—Part 1

A friend recently asked me to refer her to a “good” book on how to use the archetypes to write stories. I referred her to the book that has cornered the market on this area of writing: Christopher Vogler’s The Writer's Journey: Mythic Structure for Writers. Chris’s book is great and it presents a seamless examination of how some archetypes work with the classical myth structure, specifically the hero’s journey. Based on the seminal work by mythologist and teacher Joseph Campbell, The Hero with a Thousand Faces, Vogler’s book has been a staple around Hollywierd for years (in fact, that’s where it was born—long story).

I’m not trying to give a sales pitch for The Writer’s Journey, though you should buy it—it’s wonderful stuff. No, my point is to explore a broader issue, an issue raised by my friend’s innocent request. The issue is: are the archetypes really the best source for developing characters and developing stories? My response to this question is a resounding, no.

But first, a digression: what the hell are the archetypes and what the blazes do they have to do with writing? This is a topic worthy of several books in and of itself, but to give you the Cliffnotes version, read on:

What is an archetype?


The word can be broken down into two parts: arche and type. Arche, from the Greek means origin, beginning, primal, and tupos means pattern, stamp, or model. So, an archetype is a primal stamp, the first or original pattern of “something,” usually describing a human behavior or characteristic (i.e., trickster, magician, villain, etc.). The great psychologist Carl Jung made the term famous. Jung’s Analytic Psychology broke away from the rigorous mechanics of Freud’s Psychoanalytic approach around 1912; indeed, Freud was Jung’s mentor for many years, before the two had an intellectual falling. Nonetheless, Jung went on to found his own “school” and is responsible more than any other person for popularizing the idea of the archetypes in everyday life (i.e., father complex, anime-animus, etc.) His version of the archetypes is the basis of the popular, and often used by writers, personality typing system call the Meyers-Briggs Typing Inventory (MBTI).


What do the archetypes have to do with writing?


A lot. There are many fine books written about the archetypes and their relationship to writing, especially in developing characters. The archetypes represent the essential patterns of human behavior and personality (according to many). The archetypes are a part of every human being, and we find them in every culture in every human anywhere on the planet. They represent part of the “monomyth,” i.e., the common myth that can be found weaving its way thorugh every human culture throughout time. For Joseph Campbell (and by osmosis Chris Vogler), that monomyth is the hero’s journey. What better tool to use to create characters, right (wrong)?


For example, according to Vogler, every story is populated by archetypes. They are the recurring patterns of human behavior symbolized by standard types of characters in any story (Source: Wikipedia):


1. Heroes: Central figures in stories. Everyone is the hero of his or her own myth.


2. Shadows: Villains, antagonists or enemies, perhaps the enemy within. The dark side of the Force, the repressed possibilities of the hero, his or her potential for evil. Can be other kinds of repression, such as repressed grief, anger, frustration or creativity that is dangerous if it doesn’t have an outlet.


3. Mentors: The hero’s guide or guiding principles, for example Yoda, Merlin, Gandalf, a great coach or teacher.


4. Herald: One who brings the Call to Adventure. Could be a person or an event.

5. Threshold Guardians: The forces that stand in the way at important turning points, including jealous enemies, professional gatekeepers, or your own fears and doubts.


6. Shapeshifters: In stories, creatures like vampires or werewolves who change shape. In life, the shapeshifter represents change or ambiguity. The way other people (or our perceptions of them) keep changing. The opposite sex, the way people can be two-faced.


7. Tricksters: Clowns and mischief-makers, Bugs Bunny and Daffy Duck, Richard Pryor and Eddie Murphy. Our own mischievous subconscious, urging us to change.

8. Allies: Characters who help the hero through the change. Sidekicks, buddies, girlfriends who advise the hero through the transitions of life.

(List Source: Wikipedia)

It does not take a rocket scientist to see the potential benefits from relying on these “primal patterns” to shape and build fictional characters. Indeed, for many the archetypes help shape the very structure of a story itself, as in this case with The Writer’s Journey.

But, the bolded-italicized text above (which introduces the list) flags the central flaw in this approach. Any approach relying on archetypes must be reductionist, not additive. Characters are based not on their complexity, but rather on "standard types" and "recurring patterns of characteristics." This is a house of cards waiting to fall, in my opinion. Where is desire? Where is motivation? Where is choice? Nowhere is where. There's nothing wrong with using patterns and recurring characteristics, but they can't be the starting point for real characters, let alone structuring a story.

As we will shall see in part 2 of this 3-part series, while there are great benefits from using the archetypes in writing, there are also huge dangers that can derail your story and cripple your characters before they even get started. Stay tuned for part 2 and learn why the archetypes should not be a writer’s first choice for story or character development. That all-important choice should instead be something called the Enneagram System.

Saturday, October 15, 2011

LitReactor Launches Site for Writing, Learning, and Community: Is it Worth It?

Tomorrow, Oct 1, a new website is being launched to create a working community and learning environment for writers. Huffington Post was granted exclusive access to the site early and wrote a little post on it, singing its virtues (for the most part). In fact, it lead off the mag's book section (under "Media") with the post.

I find it fascinating that another website geared toward charging writers for the privilege of getting peer feedback is being given so much attention. There are tons of similar websites out there (including mine!) geared to this end, all set up by writers like me who are trying to make ends meet by doing what they love—sharing their knowledge and giving advice. I guess we could all get a day job, oh wait ... THERE ARE NO DAY JOBS! Not in California anyway (at 12+% unemployment).

So, we do what we all do best: write, teach, try to make it in the writing life.

I love that LitReactor is launching. I love that "name" authors are participating like
Chuck Palahniuk (who I think walks on water as a writer). I love that some innovation and creative thought is going into this new site. But (yeah, isn't there always a "but"), is it really worth it to pay for peer feedback? Here is what the Huffpo post said:

"...
peer critique has become quite common in sites such as these; in return, users can usually expect a more moderated, and considerate feedback space. A community is only as good as its members ..."

I've made no secret of my hatred of writing groups. I think they are a complete waste of a writer's time. Mr. Palahniuk has a quickie video on the new LitReactor site that gives his reasons for why writing groups are important: to paraphrase—they help keep you on track with goals and force you to be accountable for results. Okay, but you can hire someone to call you every day to do that. We all have to be accountable. But what about the critique part? Do you really want to pay to have other writers who don't know any more than you do tell you:

"Loved the story"

"Sorry, didn't work for me."
"Great characters .. .but maybe you should turn everyone into a robot?"

I'm sorry, but this kind of "feedback" is utterly useless to me as a writer (and I suspect to you to). Read my post on writing groups for a fuller version of my rant :
writing groups post.

I think it is disingenuous to taught this site as more than it is: a nicely thought out, but run-of-the-mill money generator. I'm all for making money and doing so doing what I love to do. But, I would never charge anyone for the "privilege" of
crowdsourcing feedback. If the source of the feedback was the likes of Stephen King, or Caroline Leavitt, or Masha Hamilton—fine. I'll gladly pay.

But, in this context, sorry. I don't need any more writer friends, I don't need to hear how "bitchin'" my story idea is, I don't need to get validated by anyone who's bailing out their writing boat at the same speed I'm bailing out mine, and I just bloody don't have the time to maintain another bloody social website that requires me to accumulate badges and "rewards" for participating so I can see my name in "lights," like I've just scored the highest hit-count in World of Warcraft.
I'm all for incentivizing writers—but you can keep your badges and pats on the back.

What do you think?


Now go be brilliant.

Sunday, September 18, 2011

Show, Don't Tell: Another Writing Conundrum

How many times have you heard wise drama sages and story gurus proclaim, “Show, don’t tell!” There are many transgressions one may commit as a novelist or screenwriter, but none will bring down the hammer of criticism as hard and fast as telling and not showing. So, don’t do that, we are told. This is bad writing, and who wants to be a bad writer? BAAAAAAAD WRITER!

On the surface this sounds like excellent advice. In a visual writing medium
(I contend all writing is visual), like screenwriting, it makes good sense to show as much as you can. Good sense, like “eat your peas,” or “after eating your peas, wait a half an hour before going into the water.” And, everyone understands what showing vs. telling means, right? It means character through action; your plot is what your characters do, not what they think inside their heads. You “see” the story unfold directly in real time, story time; not hear about it second hand or have it handed to you through some literary/cinematic device. You, as the audience, experience the story through your perceptions directly, as the characters do the “showing” through their actions, thus demonstrating actively what they are about.

Simple. Basic. Everybody knows this. End of the discussion. Well no, not exactly. Here’s the problem with “show don’t tell”: it’s not either-or; it’s both. In film, TV, and book writing the point is not to avoid telling, it’s about knowing when to do one vs. the other. There are times when it is correct to tell and times it is incorrect. What do I mean?


Consider the story of the lowly kung fu student who is taken under the wing of the crusty, yet compassionate priest for training. He comes to the master a young boy and leaves a teenage killing machine. His transformation from child to killer takes years. If you showed this in a literal way your script would take you fifteen years to write. You can’t show this, you have to tell it. The main tool used in film for telling is the montage. In half a page you can tell what happens to this kid, through exclusion, and then pick the story up when he’s at the right age. The fact is, screenwriters tell all the time by making story choices to edit out, or not, specific scene material. Whenever you as a writer edit down a scene, exclude exposition, or expand a scene with exposition you are telling your story. Anything that breaks the dramatic time line of the story immediately shifts the mode of storytelling (and writing) from the dramatic to the narrative.


What is the difference between dramatic vs. narrative storytelling (this is part of understanding the "show, don't tell" conundrum)? Narrative storytelling has a narrator; someone telling or describing to the audience what is/has/or will be happening. Certainly, the most blatant form of narrative storytelling in film is the literal narrator. Beyond the montage, a more subtle form of this can be found in scene transitions: cut to, dissolve, smash cut, etc. These are all forms of narration. When a scene transitions from one location to another in a non-linear way, some anonymous narrator is choosing for the audience where they leave the story and where they will reenter. This edit suddenly leaves things open to the imagination (what happened during that dissolve?) and while the viewer is not seeing anything dramatic unfold, they are, nonetheless, fully engaged in the telling of the story. Essentially, film editing is narration.


In contrast, dramatic storytelling is scene level action that happens in real-time, while an audience watches. The audience sees events directly unfold with no breaks in space or time. In addition, these events are filtered by the audience through their perceptions, not through those of a narrator. Using our teenage killer example, each scene where the audience watches him breaking boards, fighting opponents, etc. are all real-time events observable and interpretable by the viewers themselves.


Appreciating the distinctions between these two modes of storytelling, perhaps you can see how declaring “show, don’t tell” has little or no value. As a writer you could not effectively narrate the kung fu story without dramatically showing action, anymore than you could only show action without narrating some information to the audience. The story needs both these methods to properly tell the story. Knowing how much of one vs. how little of another to use is the craft and art of screenwriting.


My personal feeling is all of the above applies to novel writing and narrative nonfiction as well. You have more leeway and fewer constraints in these forms, because screenwriting is inherently claustrophobic and burdened with limits (page length, screenplay language, IQ of the producers, etc.), but the same principles should apply. Good commercial pop-fiction like Caroline Leavitt, Masha Hamilton, Steven King, Orson Scott Card, J.D. Robb, and others all show and tell their work and it comes off visually for the reader. They write very cinematically, and literately as well, because they “get” that it isn’t about following some stupid rule or mantra dictated to them by the writing gurus, they write visually because they understand the issue is about balance and they walk the tightrope of showing and telling like a flying Wallenda (famous high wire circus family—look them up!).


So, I’m telling you, the next time somebody lectures you to “show, don’t tell,” show them to the door and tell them to get lost.

Tuesday, August 16, 2011

Premise Line–Log line Conundrum: Aren’t They the Same Thing—NOT!

Wending one's way through the language of the story development jungle is one of the most crazy-making issues faced by new authors and screenwriters. This problem is wonderfully exemplified by the phrases “premise line” and “log line.” Yes—now is a good time to go running screaming down the hall.

We hear these phrases used interchangeably all the time. Well-intentioned advice given by so many writing teachers and gurus becomes migraine material when "premise line" and "log line" are actually used in the same sentence referring to the same thing. I’ve actually heard this done by story consultants, “Yes, you need a great premise line. In fact, the log line is the key to any good premise. So, take the time to develop a great premise line.” Still running screaming down the hall, FYI.

Okay, I didn’t hear this exact exchange; I paraphrase. But this is what happens. Writing teachers mix these two critical concepts up and spew them out as if they were Twiddle Dee and Tweedle Dum. Premise line and log line are two DIFFERENT tools, two DIFFERENT concepts, and two different skills. Okay, stop running down the hall now and listen.
So, what is the difference?

The premise line is your story. Period. The premise line is a complex and subtle construction that reveals not just a main character and an adventure; it actually delivers the basic structure of the story to the reader-viewer. The art of the premise line is the art of precision and clarity of ideas. A well-formed premise will “click” when you read it to someone and they will say, “Yeah, I see that story. I’d read that.” They “see” the story in just a few short lines. But, getting those lines just right might take hours, days, or even weeks. I’ve known some to take months. What is it they “see”?

The premise line gives them a clear vision of a protagonist acting with a purposeful desire toward a goal that is opposed by some force, and all this leading to some dénouement. This is a simplistic definition, but it captures the essence of what a premise line accomplishes. I will be writing a later post that breaks this down specifically with examples, but for now, know that the premise line is the structure of your story told as a single sentence (that’s right—1 sentence; and not a long run-on sentence sprinkled with comma splicing!) that has forward movement and gives a sense of the story’s beginning, middle, and end (no, don’t give away the ending).

Here is an example of a good premise line (three guesses what book/movie):

When the innocent, youngest son of a powerful mafia godfather discovers his beloved father has been shot as part of a turf war, he agrees to join the family to exact revenge and re-establish the family’s honor, until his actions force him to cross a line he was never meant to cross, dooming him to become the next Godfather.

Contrast this to a log line. The log line is your story’s high concept in a short sentence. If you don’t know what high concept means (yes, it means something) then check out my post on this concept.

The log line, unlike the premise line, does not show the overarching shape of your story, it does not give you the action line of the protagonist, nor does it give you a sense of the big picture. No, the log line’s job is to grab you and get your mind and emotions churning. There are seven components to a high-concept idea:
  • High level of entertainment value
  • High degree of originality
  • High level of uniqueness (different than original)
  • Highly visual
  • Possesses a clear emotional focus (root emotion)
  • Targets a broad, general audience, or a large niche market
  • Sparks a “what if” question
    (Excerpted from my book The Anatomy of a Premise Line: 7 Steps to Foolproof Premise and Story Development. Bookbyte Digital, publication date 2012)
When a story has one or more of these components, then it can say it is high concept. The more the merrier. If it only has one or two, the claim can get iffy. Each of these bullets means something specific and are important to understand. Please refer to my post for more explanation. But, for the purposes of this post understand that the log line exemplifies these seven components of the high concept, and it does so in few words. Here are some examples:
  • A monster shark terrorizes a small coastal town [Jaws, Peter Benchly]
  • A cop battles uber-thieves when they take over an office building. [Nothing Lasts Forever, Roderick Thorp (film: Die Hard)]
  • A young boy discovers he’s a wizard and goes off to wizard school. [Harry Potter, J.K. Rowling]
  • A man saves a pregnant woman in a world where women no longer give birth. [Children of Men, P.D. James]
None of these tell you about a hero or heroine, none of them give you any idea about the journey to be traveled, but they do grab you and get you wondering “what if.” That’s the job of the log line.

These are the differences between the two tools. It does not take a rocket scientist to see how they work together to form a powerful effect in pitching a story. One grabs you and the other satisfies the “what if” with a bit more detail. Together they sell the story and get you that next meeting.

So, to summarize: premise line and log line are two different tools that work synergistically to create a powerful image of your story. They were built to work together, not separately. If you build them well, you will take many lunches—and you won’t have to pay either.

Now go be brilliant.

Monday, August 8, 2011

The Greatest Screenwriting Secret I Ever Learned

Like every screenwriter I thought my job was pretty much done after I wrote and finalized my submission draft. Screenplay done, edited, vetted by my trusted supporters, and ready for the cold, hard world of the screenplay spec market.

But, no, not so fast. A dear and experienced friend of mine, Director Stephen David Brooks (HeadsNTailz:Video Review ), revealed to me what has become one of my most valued lessons in the screenwriting trade. When we started collaborating on projects together, he revealed that the pros know a simple truth: you never write one screenplay; you need at least four. In other words, every script you write will need four separate versions (not rewrites). Each draft is targeted for a specific stage of the green light minefield. Pass through all the stages, and your script might just get to principle photography.

The logic (which is irrefutable) goes like this:


The Reading Draft:

The first draft you write is meant for the gatekeepers. These include studio readers, freelance story analysts, creative executives, agents and literary managers. These are the first line of defense of the movie industry’s immune system and their job is to seek out and destroy all screenplays that make it past the permeable membrane of Hollywood. The only way your screenplay will not end up absorbed and digested by the killer reader-cells is if your screenplay is written to appease their sensibilities. This means that the first script’s job is to be read. The script must not be geared for a director to shoot, it must not be skewed in any way to appear “camera ready.” No, the primary job of this first draft is to be read. So, the script should be written to be read, not shot. This is a huge point, as most newbie screenwriters think they should write a script that is ready for production. No, just the opposite is true. Think readers, not filmmakers. If the first draft is a good read, then it might survive the Hollywood immune response and make it to the next stage.

The Talent Draft:
Whew! You made past the gatekeepers. Now the agents or the studio creative executives want to package the script. They want to “attach elements.” This is Hollywoodese for “let’s find people to act in this fine film.” Any good agent or creative executive will then ask the writer to make some changes. While the writer will have to respond to what will most likely be inane suggestions, this is actually the time the smart writer will tweak the script so talent will find it irresistible. Now the job of the script is to be acted, not read. The writer wants the dialogue to pop, the characters to shine through the action, and the emotion to swell in the actors' hearts. You want the "key" talent to find their Oscar moment in your text. The script’s job now is to sell itself as a career vehicle, not as a good read for the weekend. The entire script should be rewritten to emphasize an actor's participation; at this stage the play’s the thing.

Distributor Draft:


Double whew!
Gatekeeper killer-cells pacified, talent attached, now the producers of the film, if they’re clever, will ask the screenwriter to do another draft for the distributors. If a studio is already involved this won’t be necessary. But, if it is an indie film then this may be needed. The distributor draft is designed to show the company(ies) partnering with the producers that the filmmakers value their input and respect their draconian contract terms. The job of this draft is to show the market potential for the story. Where could product placement go, what action elements are highlighted to attract the right demographics, etc.? While the play’s the thing in the talent draft, here the market’s the thing. The writer now tweaks the script to highlight market potential and the global reach of the story. This may be subtle and anything but drastic in terms of real changes, but smart writers know they need to do this to be competitive.

Shooting Draft:


Reader killer-cells appeased, talent emoting, distributors counting beans; all is finally ready for the real deal. Now, the filmmakers can finish the shooting draft that will be used for principle photography.
Now (shhh, don't tell anyone else), the writer and director can write the movie they want to shoot. They can undo, rewrite, delete, and reinvent anything they had to do previously to get to this final stage. Now the original vision can be re-written back into the script, if it was lost along the way. Were all the earlier drafts and stages of the process pointless, if now the writer just brings it back to where it all started? No, film making and screenwriting (unlike playwriting) is a collaborative process. The tweaks from all the earlier stages will not be totally undone, especially if a studio is involved, but this is a safe plateau in the process for realigning vision and dramatic focus, if necessary.

So, this is the greatest secret I’ve ever learned about screenwriting.
Writers need to be adaptive to the requirements of the business of writing, and be ready to be responsive to all the stakeholders in a project—money rules, not creative vision. There’s plenty of time for re-establishing vision when you get to the shooting draft. In the meantime, learn the secret and have a long career.

Now, go write four drafts.

Thursday, August 4, 2011

High Concept: Yes—It Actually Means Something!

As writers we have all come up against the agent, publisher, studio hack or fellow writer who, when asked to give feedback on our story retorts, “Yeah, good idea, but … it needs to pop more. There’s no high concept.” Sigh. And what the heck does that mean? What are you supposed to do with that? People throw this phrase around like the definition is common knowledge.

But when asked to explain their sorry selves, these same people only deliver cliches, like:

  • It’s your story’s hook
  • It’s what’s fun about your story
  • It’s your story in a single image
  • It’s your story’s heart
  • It’s your story as a movie one-sheet
  • It’s the essence of your premise
  • And so on …

All of these have some truth to them. All of these speak to the idea of a high concept, but none of them really explain the darn thing. “High concept” has become a term d’art that everyone uses and that no one really understands.

After much hair pulling, moaning, and sleepless nights analyzing this idea, I have stumbled upon an elegant construct that I think will with both define the term accurately, but also give writers a tool for testing their ideas to quickly see if there is a high-concept component present. It goes like this:

High concept applies to any idea: motorcycle design, toothpaste, cooking, comic books, novels, movies, the list is endless. High concept is about essence; that visceral thing that grabs you by the scruff of the neck and doesn’t let go. From a writing perspective, a story idea that is high concept captures the reader’s or viewer’s imagination, excites their senses, get’s them asking “what if,” and sparks them to start imagining the story even before they have read a word. High concept drives the commercial book business, as well as the film and television industries. A high-concept idea has the following seven qualities:

The 7 Qualities of a High-Concept Idea™:

  • High level of entertainment value
  • High degree of originality
  • High level of uniqueness (different than original)
  • Highly visual
  • Possesses a clear emotional focus (root emotion)
  • Targets a broad, general audience, or a large niche market
  • Sparks a “what if” question
    (Excerpted from my book How Not to Write Your Self-Published Book: Top 25 Writer Fails & Fixes. Xela Opus Press, publication date 2013)

Let’s look at each of these to get a better idea of what they mean:

High-level of entertainment value: This can be elusive. Defining “entertainment value” is like trying to define pornography; it’s in the eye of the beholder. Simply put, you know if something is entertaining, or not, if it holds your attention and sparks your imagination. If you are distracted easily from the idea or interested purely on an intellectual basis, then it is safe to say that the idea may be interesting, engaging, and curious, but not entertaining.

High degree of originality: What does it mean to be original? Some common words associated with originality are: fresh, new, innovative, novel (no, not a book). Think of originality as approach-centric. The idea may be centered in a familiar context, but the approach (original take) offered to get to that familiar context has never been used before, for example:

Frankenstein:
Familiar idea: evil monster terrorizes the humans.
Original take: the monster and humans switch moral ground and the humans terrorize the monster.

Dog Day Afternoon:
Familiar idea: man robs a bank for money.
Original take: man robs a bank to get sex change for his transsexual lover and wins the hearts and minds of the people.

Lord of the Flies:
Familiar idea: survivors shipped wrecked on an island.
Original take: the survivors are proper English schoolboys who abandon all civilized norms reverting into primitive savages.

So, originality is more about finding new ways to present the familiar, rather than inventing something new from scratch.

High level of uniqueness: Whereas originality is about approach and fresh perspective, uniqueness is about being one-of-a-kind, first time, and incomparable. Being original can also involve uniqueness, but being unique transcends even originality.

Highly visual: high-concept ideas have a visual quality about them that is palpable. When you read or hear about a high-concept idea your mind starts conjuring images and you literally see the idea unfold in your mind. This is why high-concept books make such good films when adapted. Books with cinematic imagery are almost always high-concept stories.

Possesses a clear emotional focus: Like imagery, high-concept ideas spark emotion, but not just any emotion, usually it is a primal emotion: fear, joy, hate, love, rage, etc. There is no wishy-washy emotional engagement of the reader. The involvement is strong, immediate, and intense.

Possesses mass audience appeal: The idea appeals to an audience beyond friends and family. The target market is broad, diverse, and large. Some ideas are very niche, appealing to a specific demographic, but this is usually a large demographic. High-concept ideas are popular ideas, mass ideas, and often trendy ideas.

Usually born from a “what if” question: What if dinosaurs were cloned (Jurassic Park)? What if women stopped giving birth (Children of Men)? What if Martians invaded the Earth (War of the Worlds)? High-concept ideas are often posed first with a “what if” scenario and then the hook becomes clear. The hook is that part of the high concept that grabs the reader. It is often the one piece of the idea that is the original concept or the unique element. In the three examples just given, each of them has a clear hook that leads to a high-concept premise line (the "premise line" will be the subject of a later post).

Do you have to have all seven qualities for an idea to be high concept? No, but the more of them you have, the more likely you will have a strong high concept. When the idea of high concept is put in the context of these seven qualities, it becomes easier to see that commercial ideas and literary (i.e., soft) ideas often have a clear line of demarcation. That line is the high concept. The next piece of this concept concerns the log line, which is a practical tool for realizing the potential of your high concept. In other words, your log line (different than a premise line!) is your high concept stated in a short, concise sentence. But, this is the subject of a later post.

I hope this helps. It sure helped me when I figured it out.

Now, go be brilliant.

Tuesday, August 2, 2011

Bulwer-Lytton Fiction Contest Winners 2011 (Yikes)

The Bulwer-Lytton Fiction Contest is a writing contest held annually and is sponsored by the English Department of San Jose State University. Writers have to "compose the opening sentence to the worst of all possible novels," i.e., be bad, very bad.

The contest was started in 1982 and is named for English novelist and playwright Edward George Bulwer-Lytton, author of the much-quoted "It was a dark and stormy night". This opening, from his 1830 novel Paul Clifford, continues in perfect, purple prose:

"It was a dark and stormy night; the rain fell in torrents, except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies), rattling along the housetops, and fiercely agitating the scanty flame of the lamps that struggled against the darkness."
Well, the 2011 winners and losers are in: (be ready to cringe)

1st Place:

"Cheryl’s mind turned like the vanes of a wind-powered turbine, chopping her sparrow-like thoughts into bloody pieces that fell onto a growing pile of forgotten memories."

Sue Fondrie,Oshkosh, WI

At 26 words, Prof. Fondrie’s submission is the shortest grand prize winner in Contest history, proving that bad writing need not be prolix, or even very wordy.

2nd Place:

"As I stood among the ransacked ruin that had been my home, surveying the aftermath of the senseless horrors and atrocities that had been perpetrated on my family and everything I hold dear, I swore to myself that no matter where I had to go, no matter what I had to do or endure, I would find the man who did this . . . and when I did, when I did, oh, there would be words.

Rodney Reed, Ooltewah, TN

For a list of all the happy entrants : http://www.bulwer-lytton.com/2011.htm

Here's to hoping they never write that novel!


Monday, August 1, 2011

Attack of the Three-Act Structure: Run for Your Lives!

As writers we have all been bamboozled! We have done the one thing we, as writers, should never do—assume. We have assumed that because someone writes a bloody book and gives advice about writing that: 1) they know what the hell they’re talking about, 2) they are right, 3) because they wrote a book they have something original to say.

All of these assumptions are dead wrong. And you can extrapolate all this to writer-bloggers (including me!). Like I always say, my mantra if you will: listen to everyone, follow no one. So listen up—


One of the great lies we have all swallowed, only because the source of the lie spoke with some authority or sold books or screenplays, is the lie of the three-act structure. The idea that a story is told in three acts is about as true and real as Area 51, or the Legion of Doom, or Elvis still being alive (sorry, he’s really dead). Three acts have NOTHING to do with storytelling. However, three acts have a great deal to do with physical stage production. Let me explain.


Way back in the days of the Greeks, we’re talking pre-default days—circa 500–300 B.C.—drama was king. Theater, in the form of epic poetry, was the Comic-Con of the age. Physical plays performed by human beings on a stage that required moving sets and technical setups (some amazingly elaborate) were an unavoidable part of physical production of a play. Even then it was not thought smart to have the audience sit and watch the sausage being made, so some enterprising Greek came up with the idea of curtains or screens that could be put into place to shield the audience from the gross happenings between transitions. Curtains were one way to not break the mood, to not lose the tempo, etc.


Thus, acts were born. Writers started writing to accommodate these changes in the physical requirements in their plays. Acts were sometimes three, sometimes two, and sometimes ten! Even 2500 years ago there was no hard and fast rule about the number three. So, the idea of acts is not an idea related to telling a story, it is an idea related to a specific form of delivering a story: i.e., a stage play. Acts are about the constraints of physical production, not writing or storytelling. 


Commercial television is another place where acts make sense, because of commercials.  Every 17 or 20 minuets you have to break the story to sell soap—thus an act.  TV shows have anywhere from 4–6 acts due to commercial breaks.  Again, not a part of storytelling; a part of selling soap, i.e., how the story is delivered due to the constraints of the storytelling environment! (Remember, TV is not an entertainment medium, it is a sales medium—TV shows exist so you'll watch the commercials, not the other way around.)

So, where the hell did we get this cockamamie idea that screenplays or novels should be told in three acts (or four or six)? “Oh,” replies the literary critic, "it comes from Aristotle. In his foundational work
Poetics he laid out the necessity of three acts in drama and comedy.”

WRONG!


Aristotle (384–322 B.C.) never talked about acts. He talked about a beginning, middle, and end in any drama or comedy, but he laid down no such rule about acts. So, don’t blame him.

Not to point fingers, because I think the actual origin of this in modern times is impossible to “finger,” but one influential source for this monstrosity of an idea is Syd Field. We all have a debt of gratitude to this man for trailblazing the field of screenwriting for popular audiences. He is a great man and he deserves his place in the pantheon of marketing mavericks. Yeah, I know … here comes the “but.”


But—Syd, more than anyone, popularized the idea of three acts through his “Paradigm” theory; the idea that stories are told in three acts, but that the second act should be broken up into parts A and B. And because he was "the first," and because he was articulate and made sense, people assumed this must be true; this must be the way of things. In Hollywood this notion of three acts took hold like a pernicious weed. To this day, at the highest levels of creative power, creative executives all talk about three acts. Agents, managers, all manner of industry blowhard talk about three acts. Even, sadly, we screenwriters smoke this nasty weed. In the publishing world, the problem is less pronounced, but it is still an issue. Literary novels, especially, are less prone to this infestation, but commercial, genre fiction is more likely to succumb.


Run, run, run—for your creative lives! Three acts have nothing to do with storytelling. Shake loose this idea and free yourself. Three acts will not serve you or your story, unless you’re a playwright. So, what should you do instead? How should you structure your story?


What story development tool is best for you is a highly personal and complicated issue. There are some good story structure teachers out there (“story gurus”—see my post
http://bit.ly/qW9Bww) who have alternative approaches to the three-act structure. Many of them do some modified version of the three or four act structure, but some like the fabulous John Truby (The Anatomy of Story) have created real solutions to the problem. Chris Vogler (The Hero’s Journey) is another. I can’t recommend John Truby highly enough, though. His work is truly seminal in the field. My own methodology is also good (Enneagram-Story Bridge), but my approach is better suited for building a development foundation that can then be ported over to a more determined system, like Truby's or Vogler's. For now, I will just leave it at that, as this topic of story-structure methodology deserves a more detailed examination all its own—at a later time.

Just know that there are useful alternatives out there and that you will be hugely benefited in your creative process if you just walk away (nay, run) from the model of three acts, and look instead for an approach that focuses on classic story development and not the same ol’ same ol’, story-structure straightjacket.


Now, go be brilliant!

Friday, July 22, 2011

Death to Story Gurus (metaphorically of course)!

Gurus: it seems the world is over-run with them. Cults, cults of personality, cults of politics, cults of religion, therapy cults, food cults, sexual cults the list goes on. There is at least one more type we should list, sadly: the story cult.

Yes, story gurus abound these days. Throw a stone and you’ll hit one. I won’t name names (you know who you are), but writing and story gurus use the same tactics as any cult leader to recruit, retain, and indoctrinate their “followers.” Here are some of the red flags to know if you are getting sucked into the web of a story guru:


  • “You need me to help you become a better writer.”
  • “You need my methodology/system if you are going to succeed.”
  • “One class isn’t enough, you have to do the whole series to really get the benefit.”
  • “Sign up for the next class series or you’ll fall behind in your development as a writer.”
  • “My next book has exactly what you need, so make sure you buy it.”
  • “If you really want to succeed, sign up for this writing retreat; you won’t get this information from anyone else.”
  • “Join my writing group, or you won’t make any progress as a writer.”

The message is clear: you need me, you can’t do this alone, and you need a guru/teacher.

(Dramatic pause) … NO, YOU DON'T! You do not need a guru; you do not need a teacher. And anyone who tells you that you do is selling you snake oil and pulling a flimflam on you. But, let me explain why I feel this way.

The word “guru” has developed a bad connotation because of all the vampires out there that suck people’s power and money under the guise of “teaching.” There is nothing inherently wrong with listening to a guru or a teacher. We all benefit from teachers who teach. We all become more for learning from people who have been through experiences we have not, and who can transfer their knowledge to us as a gift. But, when getting that help demands us giving up our personal power, AND our bank accounts, then I certainly have a problem with that—and I hope you do too.

Sadly, there are many people who line up to give up their power to so-called experts in every field, least of all in the story-consulting world. I know, I work in that world, I teach in that world—but hear me, I am no guru! My approach is simple: take classes, buy books, listen to everyone; but, follow NO ONE! My tweet version of this philosophy is: Death to gurus! I speak metaphorically, of course.

Teachers and gurus are never a necessity. You can learn everything you need to learn on your own. But, it saves time to have someone teach you things if they already have the experience and insights you lack. You will have those experiences eventually yourself. You will gain those insights yourself. But, why not take a shortcut if one is offered; ala a teacher or guru? Nothing wrong with that.

But, the job of teachers is to teach themselves out of a job. Their job is not to produce perpetual students, but to produce more teachers. Any good therapist should therapize themselves out of a job by getting patients better, not keeping them hooked on years of therapy. Any good leader does not produce followers, they produce more leaders who change the world and make life better for everyone. The same goes for story gurus.

I teach classes; I sell books; I consult with clients. And you will pay me for the privilege because it has cost me years of time and money to gain my skills and knowledge. I’m worth the price of admission! But, I make no demands that you follow or keep buying, or ever use me again. If you choose to continue to work with me, great, that’s a preference, a choice you make consciously, NOT a necessity that is foisted upon you by my guilting you into following my methodology or “teachings.” You don’t need any story consultant or me. We need you, however, if we want to do what we love to do, i.e., teach and work with great writers.

So, to sum up: Death to story gurus. You are your own guru. You are your own teacher. Use us out of preference, not necessity. We don’t want your power. But, we don't work for free, so there’s the tradeoff. We who do this story work are lucky to have you , so thank you.

Now, go write.

Tuesday, July 19, 2011

In Memoriam: Borders Bookstore

Another one bites the dust. But, not just "another one," one of the mainstays of the book beat. Bookstores have always come and gone. In the past, however, their coming and going was based on vertical integration. Big fish ate the little fish and became bigger fish. Borders Bookstore used to be a big fish, now it is liquidating 400 stores and 11,000 jobs. Beyond jobs, there could be ramifications for the paperback, as Borders was known as a retailer that took special care to promote paperback sales. It's efforts in this regard could push a paperback into bestseller status. So, this liquidation has a massive human cost, and quite literally a price will be paid in paperback sales and availability.

Bibliophiles like me shed a tear for such a passing as this, but in all honesty I have to say I can't remember the last time I was even in a Borders, or a Barns & Noble, or any brick and mortar bookstore! I shop at the biggest bookstore in the world: Amazon.com. So, am I one of those pricks responsible for the death of the bookstore? I suppose. I take responsibility for giving in to the ease and elegance of online shopping. But, can you blame me? Every time I call up a brick and mortar bookstore—support them, to shop them, to use them—I ask for a book and invariably the response is, "We don't have that title in store, sir, but I can order it for you and it will take a couple of days to get here." Ugh! Unless I am looking for something off the New York Times Best Seller list; or a graphic novel; or some hot-off-the-press, flavor-of-the-month, how-to book chances are the store won't have it in stock. So, if I want my book quickly the only solution is Amazon. Does that make me a bad person? Some say yes.


Get a grip, people. Bookstores will not disappear. The passing of the large chains only brings us back full-circle to the good ol' days when boutique stores supplied niche audiences with all manner of books unavailable at major chains. Small bookstores are actually on the rise again, as they fill in the gaps left by chain store closures. The hype about the death of the book (and the bookstore) are greatly exaggerated, in my opinion. Books will never go away and neither will bookstores. We may find them harder to find, but every community will have them, rest assured. I am much more concerned about the 11,000 people who will lose their jobs with the Borders liquidation. And don't even get me going about the future of libraries. That's very scary and worth of a separate post.


In short, RIP Borders. It was nice knowing you. I weep for your employees and your stockholders who will eat their shorts. But, in the grand scheme this is part of the evolution of the species and will be good for the independent bookstore ecology and community bookstores. As for me, I will still be going to the biggest bookstore in the world and my guilt at participating in the death of the book will have to fester deeply inside me in silence.


I am still a good person.